I am working on a fluid simulation of a concept chocolate fountain. This is my blog post for my progress so far.
My first render:
The first simulation I managed to run without the chocolate overflowing. I still need to work on materials; I will consider making the construction of the fountain a normal diffuse material in the future. I also need to tweak the chocolate fluid settings to make it less lumpy.
I have been testing all the different settings in the fluid simulator but cannot manage to make it less lumpy than the original. However I have tried to make the chocolate less red and have made the glass fountain a normal diffuse material.