This GIF combines two ideas that I’ve been thinking a lot about recently. Firstly, it uses an ocean simulation which loops perfectly, and is also tiled across the scene so that the camera can pan across during the clip.
Secondly, I like the idea of having a point of reference in the background which the observer is always moving toward, but that never gets closer.
As usual, become a patron for the .blend file to this scene.
Here’s a version I rendered in purple!
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