If you’ve ever used Blender for animation, the chances are that you’ve used the graph editor. It’s an invaluable tool and Blender’s is more flexible…
4 CommentsTag: blender
I’ve been perfecting a way to get a perfect loop when camera movement is involved, so here is an early test result, again made in…
2 CommentsToday I made my very first perfect loop in Blender, and you can see the result here. Nothing special, but just a basic test to get…
Leave a CommentThe first time you make a glossy material in Blender you might think “Easy! I’ll just set the material to Glossy BSDF and change the…
One CommentI’ve been working on some more interesting ways to render plank structures, and I was very happy with the results. Here is a high resolution…
7 CommentsUPDATE – I’ve now got a video tutorial for this on my YouTube channel. Feel free to still use this if you prefer it. For those…
29 CommentsMiniature faking, sometimes used synonymously with tilt-shift, is a way of making life-size things look like scale models. It works by simulating the shallow depth…
Leave a CommentI have been working on a way to remove cycles noise, in particular for backgrounds and foregrounds. I find the parts of the scene which…
Leave a CommentI am working on a fluid simulation of a concept chocolate fountain. This is my blog post for my progress so far. My first render: The…
Leave a CommentThe right way to do this is to import a .py file into Blender. If instead you have a block of text, you will have…
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